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Dis Pontibus Key Serial

Updated: Mar 17, 2020





















































About This Game Dis Pontibus is a single-player puzzle game set in a procedurally-generated archipelago.Guide a young explorer on a mission of discovery and enlightenment, and collect the wisdom of a long-lost civilization!Each game will be a unique experience, with simple mechanics and very challenging gameplay.Trailer Music: L'etoile Danse (pt. 1) By Meydän (license) 7aa9394dea Title: Dis PontibusGenre: IndieDeveloper:Marcos DonnantuoniPublisher:Marcos DonnantuoniRelease Date: 7 Jan, 2019 Dis Pontibus Key Serial dis pontibus. dis pontibus game. dis pontibus game. dis pontibus Disclaimer, I've only got a low play time on this product.From what I've played this game is a good puzzle game, similar in some ways to Stephen's Sausage Roll but a bit easier.I'm not a massive puzzle game fan (in general), but Dis Pontibus combines a nice aesthetic, the main character is a cute little robot, with some quite tricky puzzles. I solved a few, more than in the aforementioned Stephen's Sausage Roll (which was just too tough).Gameplay synopsis: You move different blocks around by walking on them, in order to try to make a bridge to the next island, if the pieces aren't connected edge to edge then they fall off into the sea (but you can undo that move), some of them have different abilities -pivoting around specific points, one that is kind of snake like and can bend. Best feature? The Z button allows you to reverse each step you've taken up until the puzzle is reset, in case you have made a mistake somewhere in the process of solving a puzzle.Worth a shot if you like cute but tricky puzzle games like Snakebird\/Stephen's Sausage Roll etc, at a very reasonable price, from a small team (I think it is from a solo dev?), and should have replayability due to being able to procedurally generate sets of puzzles for the player. The puzzles feel like you can work them out with enough patience\/inspiration. I wish I could comment on the later puzzles but lack the patience to carry on playing (as I said, I'm not really a massive puzzle game player, my genre preference tends to be RPGs\/action adventures\/survival games).. Dis Pontibus is a fantastic and very difficult puzzle game! Exactly my kind of thing - nothing hidden, just "here's the mechanics, here's a puzzle, go solve it!" And with very few mechanics, Marcos has discovered a puzzle space that is wonderfully complex and full of interesting ideas. Patience and persistence are 100% required for some of the more difficult puzzles (one in particular took me about 4-5 hours - 2 hours in-game and the rest with pen and paper)!I'm incredibly impressed that it's entirely procedurally generated, as it felt like it had some of the great qualities I would only expect from a hand designed puzzle game - like a smooth difficulty curve, a progression of ideas from one puzzle to the next, and feeling like you're gaining skills and knowledge as you go.The graphics and audio are sufficiently minimal and don't distract from solving the puzzles. The rewards in the huts are a fun bit of flavour that fits with the theme of the game. And the stars add an extra challenge to every puzzle for the most dedicated players. And the best thing yet - even once you're done (if you make it that far!), just start a new game and you'll have a whole new set of puzzles awaiting you!Highly recommend to anyone who enjoys difficult Sokoban-like puzzle games.. First of all, most content in the game are generated by a in-game puzzle generator, which means there are infinite puzzle sets in this game, and surprisingly the quality is actually pretty decent.However, for machine-generated content, some problems don't seem to be avoidable. It's repetitive, full of randomness, and very limited by its codes. I wouldn't use the word "boring". But I get tired pretty fast everytime I play this game.I believe this game got its potential. It would be much better if there was a well designed level system. As the only major part of the game, the generator makes the game look cheap and lack of sincerity.Puzzle generator 9/10Game 5/10. Nice idea but no clear save points, so I gave up pretty quiickly .. I was a bit skeptical when I heard the praise for this game. It seems rather peculiar that procedurally generated puzzles could be as expressive and focused as human-designed ones. But, the game does an excellent job of crafting and curating puzzles. The mechanics are few but very deep. Many puzzles initially present you with situations that seem to be very limited but after some experimentation you discover new avenues to explore. And the difficulty of the puzzles (and they are difficult) doesn't feel cheap like those in sudoku generators. The game never inundates the player with large numbers of platforms or generates overly complex shapes. Each puzzle's difficulty is the result of very few moving parts. Overall, the success of the game comes down to the approach the designer had in presenting the mechanics which feels like a Zachtronics game in a weird way. Rather than having puzzles be a vehicle for facts about the game's universe the puzzles are varied and unique enough that at a sufficient number of puzzles you will encounter plenty of golden nuggets. If you like puzzle games, this is one not to be missed!. The game is great! It has a very simple mechanic; however offers puzzles with very different difficulty level, from the very easy to those really difficult. Also, the visual effects when you lose are great; I have laughed several times on losing, which, combined with the "undo" feature, makes the experience not only less frustrating, but almost enjoyable!One thing that I found a bit confusing is that obtaining some of the additional rewards can only be done with positions that *require* that you use the undo-feature afterwards. But that does not take the fun away -- even perhaps gave you a bit more... :)My congratulations to Marcos.. I was a bit skeptical when I heard the praise for this game. It seems rather peculiar that procedurally generated puzzles could be as expressive and focused as human-designed ones. But, the game does an excellent job of crafting and curating puzzles. The mechanics are few but very deep. Many puzzles initially present you with situations that seem to be very limited but after some experimentation you discover new avenues to explore. And the difficulty of the puzzles (and they are difficult) doesn't feel cheap like those in sudoku generators. The game never inundates the player with large numbers of platforms or generates overly complex shapes. Each puzzle's difficulty is the result of very few moving parts. Overall, the success of the game comes down to the approach the designer had in presenting the mechanics which feels like a Zachtronics game in a weird way. Rather than having puzzles be a vehicle for facts about the game's universe the puzzles are varied and unique enough that at a sufficient number of puzzles you will encounter plenty of golden nuggets. If you like puzzle games, this is one not to be missed!. First of all, most content in the game are generated by a in-game puzzle generator, which means there are infinite puzzle sets in this game, and surprisingly the quality is actually pretty decent.However, for machine-generated content, some problems don't seem to be avoidable. It's repetitive, full of randomness, and very limited by its codes. I wouldn't use the word "boring". But I get tired pretty fast everytime I play this game.I believe this game got its potential. It would be much better if there was a well designed level system. As the only major part of the game, the generator makes the game look cheap and lack of sincerity.Puzzle generator 9\/10Game 5\/10 Released!: Dis Pontibus is released at last! Enjoy!

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