About This Game UBERMOSH is a fast-paced arcade series that started in 2015 and was shaped by the amazing community's feedback each new volume. The 5th volume shows the Blade Saint 1200 years after the events of the first game with a set of new powers and more aggressive antagonists. Double your physical strikes, combo the Melter/Shield with the Brainclap and Manastrike of the previous volumes, fight smarter versions of the classic foes and go Hardboiled for a visceral reflex polish. 7aa9394dea Title: UBERMOSH Vol.5Genre: Action, IndieDeveloper:Walter MachadoPublisher:Walter MachadoRelease Date: 25 May, 2017 UBERMOSH Vol.5 Free Download [License] ubermosh vol.5 Pros:Fast-paced actionGreat "management" feel in the heat of combatSimply fun gameplayMajor satisfaction when you pull through in a tight situationCons:A bit repetitive - similar by nature to the previous installmentsAnother nice continuation to the UBERMOSH series, recommended.7/10. Even at the price of $1, this game still doesn't get a thumbs up from me aside from the great sound effects. It's a twin stick shooter that could have easily been made as a simple flash game. It's not horrible but if you've seen 10 seconds of the game then you've seen all there is to it.. the 5th variation of... 'Ubermosh girl'. now with extra limbs!pretty simple game, pretty simple review. bare bones top down twin stick gameplay but keeps it nice and fun with a class system, diffrent challenges, and the VERY interesting concept of cutting, splitting, and reflecting bullets. slight changes from the other games, but i would still say to buy them all whenever a sale drops, there pretty fun.my only con is; i wish i was better at games like these twin sticks. my current rank is only a c, and ive only completed one run.. I rate this game with heroin/10.. fun, definetly worth the buy. This is essentially the love child of every good bullet hell game and a little too much LSD. The gameplay is INSANELY fast-paced, and surviving for more then 10 seconds takes some serious hand-eye coordination. The soundtrack is awesome, and fits perfectly with the game's pace. The retro style is a really nice touch, too.This game is honestly a must-have, especially if you've been searching for a proper adrenaline rush.Just go and buy it already. It's worth it.. best invested 49 cent in my life. Excellent Game!! Humble Price, SOOOOO worth it!!! Great improvements since Black. I'd like to see a high resolution version in one of the future volumes, and i dont care if it wont be "as retro looking" :). This game is soooooooo goooddddddMakes me go back in time to when i was a kid and i would play arcade games a must buy TWEAK: 24 hours ago, Vol.7 launched, and for my luck, the beauty of Early Access with the Awesome UBERMOSH Community support started. Veterans of the mosh start sending priceless feedback about combat, balance, expectations, and a ton of insights for the next updates.Now, on version 0.3, Aia will have a bit more chances during the first steps of ASCENSION, Wook will find that some enemies upgraded their shields and Wanderer... oh, that fine fine tune and the perfect challenge curve got a tiny tweak with the SWARM starting a bit later (and it also affects Aia, that combo this tweak with the stronger Manastrike (that green ray)).My job continues working on the next steps, listening to you, nice folks, translating gameplay feedback to numbers, sounds, and images (yep, that will come soon). Many many thanks for the kindness and support. I am making my best to give you a worthy UUUUUUUUBEEEEEERRRMOOOOOOOOOOOOOOOSHH.https://store.steampowered.com/developer/waltermachado. Vol.5: Howdy folks, half year separates the last 2 volumes of the UBERMOSH series. A story and gameplay that I have been fortunate to make with you, the amazing UBERMOSH community.I make a serious effort to collect the data in every reccomendation, review, gameplay video and hub topic to translate that to gameplay and design hypotheses, that are tested, store or discarded and some make it to the next volume, with the proper adjustments to fit the universe progression. The protagonist gets more powerfull, develops new psyonic skills and at the same time the antagonists get more agressive and coordinate better in combat.The first volume had 3 gameplay escalating stages:1- you try survive and get your first gun, 2- you hunt the stronger enemies to get weapon advantage, 3- with the best gun in hands you change your posture to sweep the map pushing up the score. More elements were inserted on each new volume to empower agression/timing behaviours. On Vol.5 the Blade Saint can copy every physical attack, allowing you to shoot and move your aim to hit another enemy with the cloned attack, deflect bullets in both directions or correct a missing attack moving your aim. A fraction of second separates both attacks. The Melter/Shield can be used to boost your agression and resilience... Melter is more on the pro active side and Shield will trigger not distracting you from your strategy. Classic mode got more hardboiled and Hardoilded mode got even more intense.Thank you for all the support and I hope you enjoy the next hour in the pits of UBERMOSH.PS: More music will enter UBERMOSH OST... I am still doing some mixing and it will be there on the next update.////////////EDIT: Done, new stuff inside OST and "eggs" folder.. SANTICIDE: Howdy folks, it's been a long time, ...it took over a year since Vol. 5 to process all players gameplay feedback and ideas, think the next step of UBERMOSH lore, create the new content, balance and playtest everything.Checking the software clocks, UBERMOSH series got 3616 hours of Game Maker Studio and 684 hours of Black Ink for half of the production time. The other fraction was spent on audio, not just recording and playing, the journey for the correct timbre has a fascinating complexity. For example, the UBERMOSH fuzz timbre uses 2 matching BC109 transistors in a fuzz circuit, matching with a BC549 before the clipping. The new gun sounds and the shredder uses an analog delay self-cycling before overdrive to create the "energy" sounds... not mentioning the different slide materials tested to match the desired vibe for the track (a blue ceramic "Moonshine Slides" 246 won).UBERMOSH:SANTICIDEEach volume added something new to the table, Black brought Brainclap and the Blue gun, Vol. 3 came with endless pit and the swarm, Wraith inserted the Manastrike, Vol. 5 gave Dual strike, Shield and Melter. Santicide comes with way more enemies (with more cosmetic differences) better AI, more shielded enemies that will cover the smarter thugs, a stronger, faster and even smarter enemy with a new usable gun, you can choose the Vol.5 Dual Strike or starting with a Single Strike that will climb to Double and Triple (triggered by time) or go with the Single Strike + Shredder, a slow-moving time triggered energy attack that counters shield.You have the Classic mode being able to be changed (without resetting scores) to Hardboiled (more challenge, more scoring opportunities) and Santicide (a mode aimed for the veterans, with its own Santicide Achievements).By the end of the month I will be able to launch it, you can follow some of my production updates here: https://store.steampowered.com/developer/waltermachadoMany many thanks for the support, see you soon.. THE DARK MIX UPDATE: It is not just about development, I play UBERMOSH Vol.7, for fun, a lot. Shredded it during Closed Alpha, Early Access, 1.0, 1.1...1.2.....and finally I came with the Dark Mix Update. The game was made following players' feedback, and some elements still surprise me, like the thugs A.I. and how awesome is it to test new ways to use the powers.One lesson I learned developing TTV and TTV2 and it was inserted on all previous UBERMOSH: Randomic changes on how the light is pre-rendered on the floor refresh players' perception. TTVs change level filters each maze and the UBERMOSH games change a bit "light projection/ground tonality" each match. Now, it works on Vol.7 too.While experimenting variations on the OST I brought back the Dark Mix, a "tweak" that I liked to make on the tracks to "listen while driving". Low tunning plus some degrees of a special reverb setup that can morph surf music thru the darkest metal. Now, on Vol.7, the dark-mixed can randomly play with the classic tracks, and I hope you have as much fun as I am having.Many many thanks for the support and hub interactions, it is guiding the development and performance updates. If you like what you are seeing, please, please, make a review on Steam, it helps a lot to spread the seed.Play it loud!https://store.steampowered.com/developer/waltermachado. Louder Update: Howdy folks, I keep revisiting all the games I launched adding compatibility updates when needed, performance updates when possible and music every time I find a new beat that fits the game universe. UBERMOSH OST started with 7 tracks, has 15 now and it keeps expanding. Today I launched SWARMRIDER OMEGA OST, with the heavier and faster track versions of the classic SWARMRIDERS OST with 2 new tracks "Combustor" and "Trespass", Combustor goes following the lowtunned 180/360 bpm tracks of the OMEGA versions and Trespass aims for a microtonal texture experience. The classic SWARMRIDERS got the ULTAKAAR microtonal track a few time ago and the MORTALITY track can be found inside UBERMOSH OST folder since the Vol.5 launch. I am still working on more stuff and excited to show it as soon as possible.Thousands of thanks for the support, Steam recommendations, Youtube videos, press reviews and hub feedback. It is hard to express how glad I am to have the luck of sharing this game experience with such nice audience.Hope you like the new content. See you soon.
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UBERMOSH Vol.5 Free Download [License]
Updated: Mar 17, 2020
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